![]() ![]() In any case, it was still an extraordinary feat by Team Meat, so keep up the great work. ![]() The comment was in-line with what NIS America said recently in an interview with MCV. I think right now they’re just offering more exposure.” Achievement in Super Meat Boy Forever Golden God 90 Beat the game completely First unlocked by Shadillac24 05:55 AM Recently unlocked by Shadillac24 05:55 AM. I think Nintendo is pushing harder than Sony is now. “It used to be Sony was the one that was pushing the indie devs so much. Refenes even took the opportunity to compare Nintendo’s new attitude compared to their main rival, Sony. We designed 5,000+ levels so you can play the game over and over without seeing the same level twice. ![]() You will jump, dive, slide and punch your way through brutal levels and mean boss fights. Microsoft used to always be the people with the crazy good tools because they make Windows, so of course they’re going to have good stuff, but Switch’s tools… I’m legitimately surprised by how well-thought-out everything was.” Super Meat Boy Forever Super Meat Boy is back This time around Meat Boy is always running, literally it's an auto-runner. “I ported in like two days – from nothing to working in two days. Refenes was actually praising the Nintendo Switch’s development tool and how it was so much better than back in the Wii U days. In an interview with Game Informer, Team Meat’s Tommy Refenes told the publishing that he ported the game to the Nintendo Switch in just two days. If that’s the case, Super Meat Boy Forever’s, Team Meat ought to be commended for a tremendous job. As if Super Meat Boy wasnt already challenging enough, there are Achievements for completing each Chapter without dying. If there is an achievement for speed-runs of a game, there should be an achievement for speed porting of a game. ![]()
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![]() "The time wasn't right for that," he said at the time, going on to explain that Remedy could have released a "less ambitious" Alan Wake 2, but this would not have done the series justice. In a recent interview, Remedys CEO said that Alan Wake and Quantum Break wont get sequels because Microsoft doesnt want them. Alan Wake fans have been waiting a long time for a proper sequel, but they may never get one, and that goes double for Quantum Break fans. But definitely we are looking for opportunities to do more, someday, when the time is right."Įarlier this year, Lake said Remedy " worked hard" to make Alan Wake 2 happen, but acknowledged that it could not find the right partners or funding to make it a reality. You never know about the future and as we have said about Alan Wake, the sequel didn't work out at this point. Like Quantum Break and Control, it will use the Northlight engine and be a third-person game. Whilst the game is not due to release until sometime in 2023, more information will be revealed in due course. "And obviously all of them are dear to us. At The Game Awards 2021, Alan Wake 2 was officially announced for 2023 and will be Remedys first survival-horror video game. ![]() "We're really, really proud of all the games we have made," creative director Sam Lake told Xbox Achievements. In a recent interview, Remedys CEO said that Alan Wake and Quantum Break wont get sequels because Microsoft doesnt want them. ![]() Though Finnish developer Remedy Entertainment, creator of the Max Payne series, is working full steam ahead on 2015's Xbox One game, Quantum Break, the studio says it would still like to return to the Alan Wake franchise some time in the future. ![]() ![]() ![]() I am talking about live performance (that might be recorded, too), and with a click in the ear of course To bring electronica and loops together with jazz played on real instruments.Ī couple of line instruments with fx (Piano, double bass, electric bass, electric guitar), a looper (ditto x4), an MPC One (finger drumming, sequencing) and a basic mixer - it’s all there. It seems to be complicated, and I’ll try to make it short. Since I have little experience, I’m back to ask for support, hints and hyperlinks for my plan to newly set up my gear. The disadvantage is its mono, an you cannot monitor it individuallyītw: it’s a good idea to get familiar with both, and see what works for you. The advantage is you can control the gain for each track individually ![]() The disadvantage is you cannot control the individual levels of tracks going into the sub mix.īut you just have a gain (for aux) amount on each track. The advantage of submix is its stereo, and you can also choose to just monitor its output on your headphones… oh and its a nice big control to slide up : ) So by using sub, you could record on your looper one or more of the tracks. If you have main, it will sent to the main mix If you have sub pressed on it, then that tracks output will be sent to the sub mix So on your mixer, each track has 2 buttons sub and main Yes, you could set your looper to be master, and logic as slave - that’s the simplest way at least to get started. Yeah, so your midisport looks great for the midi… Standalone… will require just then a couple of minor changes set the looper to be midi clock master (as you computer is no longer there) then take midi out (rather than thru) of looper into volcaĬould I set the looper to always be the midi clock master? Then when I connected my computer would take that as the master? ![]() I find it hard to work out whether, for instance, my Pocket Piano is sending midi clock data or actual midi notes. as your synth might also want clock for things like sync’d lfos, or get midi sequencing data from your computer) Or get a usb midi hub, that has multiple outputs so it can go directly to both looper and volca (id probably do this esp. What if i have no laptop connected? Could I go But this would mean that the laptop is controlling the clock. you can get a cheap single din one, then go laptop -> usb/midi din -> looper -> (thru) volca So I need to send the midi clock separately, not through the mixer. Midi, the mixers usb is for audio only (mixer acts as a audio interface) it does not handle midi I’m googling aux send but still finding it hard to understand. Though, if you’re happy with mono, then you could aux send. I’m really sorry but I don’t know what this means. Here is a picture of the looper as a plugin.Audio looks good, id probably setup the looper on the sub bus, Mainstage lets you set up your workspace visually, even with the looper. So I built a workspace that includes the four loopers I had decided to implement. I had another look at Mainstage and its looper plugin and found out that it is actually capable of calculating the tempo of the first loop with the Mainstage looper as well. So I started looking for other plugins and DAWs with this functionality again. When Ableton Live 11 came out early this year, I asked again. I reported that to Ableton support months ago for Ableton 10, and they answered that they knew about the bug but it wasn’t a priority for them. ![]() In other words, the crossfade isn’t working correctly. However, when I used the Ableton Live looper with the feature “set & follow song tempo,” the song tempo was set perfectly after closing the first loop but it had clicks and pops at the edges of the loop. The main problem was that most Ableton Live users seem to use the looper with a click. I even bought an Ableton Push 2, which is a great device in its own right. But it was much more complicated to adjust it to my workflow. Ableton Live with its built-in looper looked very promising. But the Mobius looper plugin hasn’t been updated and is no longer supported in macOS Catalina, so I had to look for a new looper. Mainstage combined with the Mobius looper has worked well for me for over 10 years. After that, all time-sensitive plugin effects, like delay, are in time. While recording the first loop and closing it with my foot pedal, Mainstage or Ableton Live calculates the exact tempo of the loop. So I use an intelligent feature that Mainstage has in combination with the Mobius looper or Ableton Live. Instead of playing with a click to give me the perfect timing on the first loop, I use a different method: I don’t like using headphones live. It seems possible that I may be able to play live again soon, so I’m currently working on my new and improved live setup. I spent a year trying to switch from Mainstage to Ableton Live, but I eventually had to give up. ![]() ![]() Kabuki: Masks of the Noh (vol 3) #1–4.Best Adaptation from Another Medium, Group Nomination, Tori Amos: Little Earthquakes, The Graphic Album, Z2 Comics, Eisner Awards 2023.Best Anthology, Group Nomination, Tori Amos: Little Earthquakes, The Graphic Album, Z2 Comics, Eisner Awards 2023.Best Short Story Nominee, "Silent All These Years" from Tori Amos: Little Earthquakes, The Graphic Album, Z2 Comics, Eisner Awards 2023.He was nominated for the 2020 Eisner Award in the categories of Best Painter/Digital Artist, and Best Cover Artist. Mack has also worked on such Marvel Comics publications as Daredevil, Alias, New Avengers, and White Tiger. He completed the first book, Kabuki: Circle of Blood, while still in college. It is now released through Marvel Comics' imprint Icon Comics. Mack began publishing Kabuki in 1994 with Caliber Press, and later moved the series to Image Comics. He graduated in 1995 with a BFA in graphic design. Mack did not attend a specialized art school, but earned scholarships to Northern Kentucky University for five years, a four-year scholarship based on his portfolio of art works, and in his fifth year the Dean's Scholarship for academics. He gave the commencement address there in 2003. Mack graduated from Ludlow High School in 1990, where he had written and acted in many of the school theatre productions. Mack is an American comic book artist and writer, known for his creator-owned series Kabuki and for co-creating with Joe Quesada the Marvel Comics superhero Echo. ![]() International Eagle Awards, Eisner Awards, Harvey Awards, Kirby Awardsĭavid W. ![]() ![]() ![]() The game looks terrific, and once you get into a match, it's a pleasure to play with three distinct control configurations. My phone crashed once (the screen pixelated, then wouldn't respond), and on two separate occasions I had to reboot my device in order to access menus.Īsphalt 5 takes the race when it comes to the range and customizability of automobiles, races, and racetracks. I tested the game on a brand-new Samsung Vibrant, which often felt woefully ill equipped to loading new matches. I tried a Web competition and, though I raced miserably, I can't blame that on the game. Then there's multiplayer support, through which you can compete locally (over Bluetooth) or over the Web (via the Asphalt Academy). For example, in "Time Attack," you have to finish a race before time runs out the outrageously difficult "Cop Race" asks you to don a siren and eliminate opponents. In addition to standard races, "Career" mode houses options for different racing events. Collecting cash, tune-ups, and nitro oxide boosters revs the competition and makes for an even more immersive experience. ![]() I loved the rich backgrounds, replete with details such as puddle-jumpers gliding overhead. Despite realistic graphics, this racer doesn't try and replicate real-world physics-that's clear the first time you bump another vehicle-but that doesn't change the fun of knocking out competitors, racing up hidden paths, and grinding against guardrails. When it comes to the track, Asphalt 5 is a joy ride. I understand why this might be a draw for some mobile racers, but I'm uncomfortable with the way in which these virtual vixens enter the game: In "Career" mode, "Girl"- singular-lists below "Garage." The game classifies women much the way that it does decals: accessories to racing. One area where I feel Asphalt spins out is in its inclusion of six un-lockable girls who pose alongside your auto. After a couple of days of game play, I went from drab Mini Cooper to a sprightly Lotus 2-Eleven. And that says nothing of the individual customizations: change paint jobs for free, earn decals, and unlock upgrades under the hood. There are 12 locations-from Paris to Paris, Paris, Las Vegas-and 30 vehicles-from Kawasaki motorcycles to Lamborghinis. However, the more you play, the more vehicles and locations you unlock. At first, you have access to two of each: You can race a Mini Cooper S or Nisan 370 Z on tracks in Saint Tropez or Aspen. That said, there are compromises to the alternate control schemes: Whereas "Accelerometer" allows you to turn off auto-acceleration, "Screen Tap" and "Wheel" forfeit the option.Īlso customizable are your vehicles and locations. I found "Screen Tap" preferable because the steering wheel feels too small and the accelerometer makes me too conspicuous (I can't help but drive with my body, an embarrassing prospect on a crowded subway). Thankfully, Gameloft equips Asphalt 5 with two other discreet modes of steering: "Wheel," which uses a small, on-screen steering wheel, and "Screen Tap," in which you touch anywhere to control direction. But for those seeking VIP racing treatment, Asphalt 5 is your ride.Īlthough I like mobile racers, I've never adored driving by accelerometer. And for all its glitz and glamor, Asphalt 5 cannot match the hayseed hijinks of Reckless Racing ($4.99, direct). Some dubious choices-from the way the game handles physics to its objectionable use of women as auto accessories-spoil an otherwise smooth ride. When it comes to the garage, this racer laps the competition with 30 customizable vehicles. Asphalt 5 looks good, and drives better by putting you in the driver's seat with three different control schemes. Of the racing games available on Android, Gameloft's Asphalt 5 HD ($4.99, direct) leads the pack. Why wouldn't I? Graphical gumption, globetrotting locales, and support for mobile tech like wireless multiplayer and accelerometer steering showcase a phone's horsepower. I neither drive nor own a car, but I've got several racing games on my phone. ![]() ![]() ![]() Weekly Reset in 4 days 14 hours 40 minutes Daily Reset in 14 hours 40 minutes Community Links Light Mode Become a Guardian of the Light | Focused Feedback: Season of Defiance Review Daily Reset Thread | Daily Questions | Bungie Plz | Bungie's New Player Guide (Lightfall) | Witch-Hunting: What "counts", and why it's not allowed. Perks and Abilities Spreadsheet with Numbers.Buffs and Debuffs - The Statistical Spreadsheet.Destiny 2: Known Issues (Comprehensive).Sunday Plz - Increase the inventory caps on upgrade materials (Ascendant Shards, etc.).Why this team officially took up the title is unknown, but they managed to give the name a positive meaning. The name Iron Wolves, or simply wolves, was originally used a derogatory term used by Warlords when referring the Iron Lords.Saladin's namesake was the first Sultan of Egypt and founder of the Ayyubid dynasty.There are several artifacts in Destiny that are named after the Iron Wolves that are available as random drops or as rewards from the monthly Iron Banner tournament but unlike those for the Iron Lords, they give little to no information on their classes.Timur, also known as Tamerlane, was a 14th century Turkic-Mongol conqueror.Perun is the slavic god of thunder and lightning.Radegast is the name of the slavic god of hospitality, but is better known as one of the five wizards from J.R.R.The Iron Lords' classes were mostly speculated from the items of the Iron Banner, although new information from the Rise of Iron DLC confirmed them all. ![]() The New Age of Iron lords Īfter the destruction of the SIVA Crisis, Saladin Forge knighted The Guardian and named them the first of the new generation of Iron Lords setting out to rebuild the Iron Lords and once again create a beacon of hope for the Last City. The Iron Banner tournament is held in honor of both the Iron Lords and the Iron Wolves. Like their counterparts, the Wolves were felled in what would become The Plaguelands during the first war with SIVA. The Iron Wolves were a group of Guardians who were the Iron Lords's second generation after their inception and came to the Last City's defense during one of its darkest hours. " In our darkest hour, nine Iron Wolves emerged from the ruins." - Wolfswood Cloak description. The second generation of the Lords, the Iron Wolves, and their weapons are likewise honored by the Iron Banner. The names of their signature weapons are lent to various Iron Banner equipment, such as the Felwinter's Lie Shotgun and the Jolder's Hammer Machine Gun. The sacrifices of the most well-known Lords are honored at the Iron Temple atop Felwinter Peak, and celebrated in the Iron Banner tournament. The eight Iron Lords who made it, save for Lord Saladin, sacrificed themselves to contain the biomechanical plague by sealing themselves within its replication chamber before it had time to escape. Ultimately, the venture would result in the loss of all save for Saladin Forge and Efrideet, who had disappeared to live in the wilds beyond the city. Hoping it would be able to build ships and colonies, the Iron Lords pushed through the Cosmodrome despite Rasputin's desperate attempts to sway them and suffered the loss of hundreds of Lords to a combination of aerial strikes, a Frame army, and SIVA constructs. Seeking a way to rebuild what was lost during the Collapse, they eventually found SIVA. During this conflict, the Iron Lords were known for their invincible patrols and their contributions to the great Wall-Building, cementing their legend. The Iron Lords protected the newly constructed walls of the City in the infamous Battle of Six Fronts against six Fallen approaches, and not a single front faltered. įollowing the Warlord conflict, the Iron Lords dedicated themselves to defending survivors of the Collapse and restoring civilization. One former Warlord, Lord Felwinter, was swayed by the Iron Lord's message and decided to join their cause. More and more noble Guardians joined the cause until an army hundreds strong was formed and the oppressive warlords were deposed, along with the Fallen who ravaged the Earth. Eventually, Guardians with integrity chose to stand up to their tyrannical brethren and form the Iron Lords. Taking over various parts of the planet, some Guardians became Warlords and injustice reigned, with the rest of the populace living under the tyranny of the various factions. In the first years after the Collapse, a time before the rise of the Vanguard and the Last City, some of the earliest Guardians to be revived chose not to protect the world, but subjugate it. And survival is not always a victory." - Lord Saladin That was something you had to be there for. But no one truly knows how the Iron Lords died their final deaths. ![]() ![]() Unleash its full potential with a new kind of auxiliary switch. Meanwhile, Eventide have a ton of videos tell the H90’s story.Īnd here are all your videos in one place.Your Eventide H9 is one of the most advanced guitar pedals, utilizing only two buttons. I’m just a bit occupied with Eventide’s excellent Misha modular sequencer at the moment. There are more options in the software, too, though I’m encouraged to see more on-device editing because… yeah, at some point if you’re using the software too much, you start to think about just using plug-ins. So the H90 suits not only instruments, but digital rigs, synths, modular, whatever. In PERFORM mode, you can tap tempo, tap in a freeze or pitch flex or delay repeat, and HotSwitch through presets. You get give push knobs, seven LED buttons, hi-re OLED, and options for navigating presets or triggering performance options. Having more control is also a big deal, and overdue. But this is looks to be a uniquely well-formed package. And before I’m too quick to say the hardware bests the software in value, once you do have plug-ins you can add a lot more than two algorithms at once – that much is clear. There are certainly cheaper takes on all these algorithms in both hardware and software. (Going on a tangent, here’s a great read from a builder who got into their own hardware inspired by that design.)īut to that, you add Instant Phaser, Instant Flanger, and SP2016 vintage room/plate reverb with its… own epic history. WeedWacker is a two-stage serial overdrive “reminiscent of a famous green pedal.” They can’t say Ibanez, but I can. Boutique Delay is a BBD with modulation, if you didn’t guess, but it’s specifically tuned here with both modern and vintage options and an eye to performance. Head Space is a vintage four-head tape delay with some modern twists. (It’s new, and yet very Eventide H-series.)Įven-Vibe emulates Uni-Vibe in stereo with envelope followers. Prism Shift takes a single chord and transforms it into three voices that unfold across time and register. The new algorithms are some of the most compelling from Eventide, too. (If it weren’t, I’d probably quit the sound thing and do something useful and lucrative with my life.) And despite all the ways that DSP theoretically should be commoditized, this remains an arcane, wonderful craft, from how the algorithms are coded to how parameters and presets are voiced. It’s part of an evolution of their work in DSP that stretches back now decades. I was excited by what Eventide was doing with ARM from the first time I saw the platform in beta development at a technical conference in Berlin. Dual-mode processes two independent stereo signals at once (that’s the one that gets me – this is more than just a single stereo processor).True spillover between Programs, series and parallel effect routing.Use it as either two separate mono inserts or one stereo insert.So this is what they call SIFT (Spectral Instantaneous Frequency Tracking) – and it gives you new, responsive, polyphonic pitch shifting. New low-latency polyphonic pitch shift.10 new effect algorithms: Polyphony, Prism Shift, Bouquet Delay, Head Space, Weedwacker, Even-vibe, Wormhole, Instant Flanger, Instant Phaser, and SP2016 Reverb.The H90 offers some good reasons to upgrade and, despite the higher price, might well have enough added functionality to tempt people to the platform for the first time, too. (That also covers upgrade and support paths if you do have one of the H9 family.) That platform, though, hit the parts shortage and a changing customer model. The H9 MAX made that a pretty strong value, especially when Eventide did away with the store model and just crammed everything in the hardware. To be fair, the H9 is no slouch – and might be about to become a smart bargain buy on the used market, especially, since it still has 52 effects algorithms and MIDI DIN/USB. It does all of this right out of the box – with a slightly larger size also accommodating more hands-on control, which was always my gripe about the H9. The H90 is the first to inherit the ARM-based architecture of Eventide’s flagship DSP box. At US$899 with this many tools inside, it even rivals plug-in suites for value.Īnd when I say this is a pint-sized H9000, I mean that literally. Think of the new H90 as a baby H9000 – all the latest Eventide digital processing powers in a compact size. It’s more than a dual-algorithm successor to the H9. ![]() ![]() ![]() On the other hand, Recompile’s platforming is also nerve-racking: in some biomes, you are a tiny silhouette in a massive galaxy-like scenario. Other abilities you’ll soon unlock keep this invigorating, like multiple jumps and dashes. None of this wouldn’t matter if the jumping or traversal abilities felt unresponsive or lacked substance. Although there are specific areas in which discerning where you would land is challenging due to a lack of color or an overly bright light generator, traveling around these places is a pleasure. On the other hand, the OKT Biome, more focused on platforming and near impossible jumps, taps on yellow with touches of purple and dark blue to create a more relaxing environment. Every area is full of interesting details, striking visuals, and unquestionable originality the TET Biome uses red as an indicator of danger, and is normally crowded with more enemies than any other biome. This is backgrounded by a gorgeous aesthetic that only has a few elements. Jumping from a black block to another one is a delight, partly due to its visual identity: the platforms are basically black geometric pieces scattered in big areas with only a distinctive color or two. However, Recompile is more platformer than action. Program your jumpĮventually, more powerful weapons are unlocked, which makes encounters against common enemies a walk in the park. I found myself struggling in my first hour, dying from green lasers and virtual yellow bullets more times than I’m willing to admit. Your first weapon–a basic pistol–is pretty weak compared to the robots and the amount of damage they can easily deal. You can use different types of “guns” with unlimited ammo and sometimes imprecise but comfortable gunplay to destroy those threats, but the first moments are tragic. Only Linux (圆4, arm64) versions of Albion and Septerra Core are working at the moment.To complete these objectives, told by an enigmatic guide known as Janus, you have to reach certain locations, turn on power cores, jump across multiple platforms and delete enemy drones that serve as antiviruses.Creating 64-bit versions is experimental.The generated arm version supports softfp and hardfp calling conventions.The generated arm version is little-endian, not big-endian.The project supports creating 32-bit, Windows or Linux versions of the games.A configuration utility that can be used on Linux (sorry Windows users) to change settings in the configuration files (without editing the files).Plugins used by the DOS games to enlarge/enhance the displayed image.Plugins used by the games to play MIDI (and other types) music.Libraries that are used by plugins in midi-plugins subproject to play MIDI music.Uses plugins to play (or play better) music.Together with the generated assembler versions of the executables, these files can be used to build Windows or Linux (x86 or arm) versions of the games.The information about the original Windows executables.The information about the original DOS executables.llasm file to LLVM language-independent intermediate representation, which can be compiled to x86 / arm code. The generated x86/llasm assembler version of the executable is not part of the project.It takes the original executable as an input together with information about the original executable and produces x86 / llasm assembler version of the executable.The static recompiler (for Windows executables) itself.The generated x86/arm/llasm assembler version of the executable is not part of the project.It takes the original executable as an input together with information about the original executable and produces x86 / arm / llasm assembler version of the executable.The static recompiler (for DOS executables) itself.The projects consists of following subprojects (read the readmes in subproject directories for more information): by other people, which have their own license).įor the purpose of using the code in GPL projects, the source code is also released with GPLv2 or later and LGPLv2.1 or later. The source code is released with MIT license (except libraries, etc. Battle Isle 3: Shadow of the Emperor (Battle Isle 2220: Shadow of the Emperor).X-Com: UFO Defense (UFO: Enemy Unknown).A project to statically recompile DOS and Windows game executables to create Windows or Linux (x86 or arm) versions of the games. ![]() |
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